GAMES IN FOREIGN LANGUAGE LESSONS AS A MEANS

OF FORMING THE MOTIVATION OF STUDENTS' EDUCATIONAL ACTIVITIES

 

Elena Andreeva1*, Inna Korneva2, Alexander Chugunov3

1Assist. Prof. Dr., Kazan Federal University, The Russian Federation, elenaandreeva7788@mail.ru

2Senior Teacher, Kazan Federal University, The Russian Federation, favouriteworkk@mail.ru

3Senior Teacher, Kazan Federal University, The Russian Federation, sanchos12@rambler.ru

*Corresponding Author

 

Abstract

The article deals with games in a foreign language lessons as a teaching tool that activates the mental activity of students, makes the learning process attractive and interesting, has an emotional impact on students and is a powerful incentive to master the language.

The relevance of the study is due to the need to increase motivation to learn English. The introduction of gaming technologies into the learning process, along with traditional classes, contributes to the activation of the educational process, stimulation of the cognitive activity of students. Game activity, being one of the methods that stimulate educational and cognitive activity, allows using all levels of knowledge acquisition.

The purpose of the study is to theoretically substantiate and experimentally test the effectiveness of game methods for the formation of learning motivation among students in foreign language lessons at university.

The article emphasizes that the motivation created by the game should be presented in a foreign language class along with communicative, cognitive and aesthetic motivation. Games that meet the needs of students in the novelty of the material being studied, in the variety of exercises performed, create the most powerful motivating factor. The use of a variety of games contributes to the consolidation of linguistic phenomena in memory, the creation of more stable visual and auditory images, maintaining the interest and activity of students.

Particular attention in the study is paid to the use of role-playing and language (speech) games. Language games contribute to the activation of students in the classroom, develop their speech initiative. The game form of work makes it possible to repeat and consolidate the acquired lexical units and typical phrases, diversify the forms of the lesson and maintain the attention of students in the classroom. Language games are designed to form pronunciation, spelling, lexical and grammatical skills and train the use of language phenomena.

The result of the research is the conclusion that the game serves as a means of increasing the effectiveness of the lesson only when it is pedagogically and methodically focused. It is necessary to gradually introduce new types and types of games, modify and complicate their content and material. While playing in the classroom in a foreign language, students practice in speech activity, which, thanks to this, is automated and constantly expanding. As a result of the work carried out, it was found that students who actively participated in the games mastered speech skills in the process of a natural situation of communication during the game, as they creatively approached tasks, showed independence and initiative. Thus, game methods allowed to form the motivation of students' learning activities in foreign language classes.

Keywords: university, student, foreign language teaching, language game, motivation, learning activities, communication.


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DOI: https://doi.org/10.46529/socioint.202205

CITATION:Abstracts & Proceedings of SOCIOINT 2022- 9th International Conference on Education and Education of Social Sciences, 13-14 June 2022

ISBN: 978-605-06286-6-1